

A plastic frame that takes up nearly all of the box holds the four miniatures in place, ensuring no rattling or rolling.

The outside has a Beholder lurking behind the titleborder inside shows the cousins of the PHBI cover heroes getting bushwacked by a Beholder. Instead of disposable cardboard, WotC went with a firm reusable box with nice art on and in it. Like all their miniatures, these four minis have combat stats for the current edition of D&D printed on small cards, and have set icons and collectors numbers (a silly-looking Beholder image). This product falls somewhere in the middle: four different kinds of Beholders in one box. For several years, we have been able to get D&D miniatures through random boosters, as well as the occasional gargantuan "miniature" sold separately. The Beholder Collectors Set is a departure from Wizards of the Coast's previous miniatures releases. Hard to find in miniature form until now. Known for their deadly beam-shooting eyes. So, in this post we have covered the Beholder 5e, I hope you have liked this post. Melee Weapon Attack: +5 to hit, reach 5ft., one target. If the beholder dies, these effects fade over the course of 1d10 days.These effects apply only to natural surfaces and to non-magical objects that aren’t on anyone’s person. Mark’s on cave walls might change subtly, an eerie trinket might appear where none exister before, harmless slime might coat a statue, and so on. When the beholder sleeps, minor warps in reality vanish 24 hours later.Creatures within 1 mile of the beholder’s lair sometimes feel as if they’re being watched when they aren’t.Region containing a beholder’s lair is warped by the creature’s unnatural presence, which creates one or more of the following effects: What Happen In Regional Effects Of Beholder 5e? Languages used in Deep Speech, Undercommon. People’s genrally know about this Beholder 5e, but most of the time is so confusing, so peoples ask some question about this Beholder 5e, their answer is given below: 1.

When the beholder sleeps, minor warps in reality vanish 24 hours later. Regional EffectsĪ region containing a beholder’s lair is warped by the creature’s unnatural presence, which creates one or more of the following effects:Ĭreatures within 1 mile of the beholder’s lair sometimes feel as if they’re being watched when they aren’t. The beholder can’t repeat an effect until they have all been used, and it can’t use the same effect two rounds in a row. One random eye ray of the beholders shoots from that eye at a target of the beholder’s choice that it can see. Walls within 120 feet of the beholder sprout grasping appendages until initiative count 20 on the round after next.Įach creatures of the beholder’s choice that starts its turn within 10 feet of such a wall must succeed on a DC 15 Dexterity saving throw or be grappled.Įscaping requires a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check.Īn eye opens on a solid surface within 60 feet of the beholder. One initiative count 20 (losing initiative ties), the beholder can take one lair action to cause one of the following effects:Ī 50-foot-square area of ground within 120 feet of the beholder becomes slimy that area is difficult terrain until initiative count 20 on the next round. When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions. The beholder shoots three of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet of it: Legendary Actionsīite. Actions:īite: Melee Weapon Attack: +5 to hit, reach 5ft., one target. The area works against the beholder’s own eye rays. The beholder’s central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot cone.Īt the start of each of its turns, the beholders decides which way the cone face and whether the cone is active. Senses: Darkvision 120ft., passive perception 22Ĭhallenge: 13 or 14 when encountered in lair Traits:Īntimagic Cone. Large Aberration: Lawful Evil Armor Class: 18 (natural armor) Hit Points: 180 (19d 10 + 76) Speed: 0ft., fly 20ft., (hover) In this post we have shortly discuss their intresting points and QnA is given below: Their Hit Points, Speed, Skills, Language challenge are so amazing. Hello reader’s in this post we are going to talk about the D&D Beholder 5e.
